Note: tutorials and class meetings held throughout the term. Independent fieldwork for production of an online thematic interpretive resource focusing on heritage features in Niagara. Human factors in the design and support of computing systems.
Design principles relating to various interaction paradigms. Critical analyses and practical studies in the design of world spaces for video games and other interactive media. Cumulative portfolio that presents and reflects upon individual and team work process and completed productions developed through Interactive Arts and Science program.
Program of study through research and readings designed in consultation with the faculty member directing the course. Note: students are responsible for arranging their directed study course with a faculty member and must submit a written contract signed by the faculty member to the Director prior to registration. Interactive media project with directed readings designed in consultation with the faculty member directing the course.
Note: students are responsible for arranging their directed project course with a faculty member and must submit a written contract signed by the faculty member to the Director prior to registration.
University to industry career transition preparation. Workshops, networking events and other professional development experiences related to game studies and design. Restriction: open to GAMD majors with a minimum of Focus on cognitive effects, theories and research. Restriction: students must have a minimum of 8. Further develop skills and acquire knowledge on the field of digital sound, focusing on recording theory, post-production techniques and presentation.
Installation practices in Sound Art and use of hardware and software to create sound-based art projects. Note: students may need additional materials and equipment, which they must supply. Restriction: open to IASC single or combined majors with approval to year 4 honours or permission of the Centre.
Theory and practice of creating social value from material culture. Curatorial and interpretive practice in public institutions focusing on art, human and natural history, and science and technology. Informal learning theory, authority structures and community engagement, audience segmentation and selection, exhibit design, and collections development within social and political contexts. Best practices in the preparation of design and technical documentation.
Research and current issues related to the integration of video games and other interactive new media technologies into the elementary and secondary school instructional program. The exchange between high art and entertainment, considering intertextuality and cultural appropriation; the changing role of museums and community-based arts; and the migration of values and tastes between market-driven and not-for-profit cultural outcomes.
Note: application required. Enrolment will be limited to the number of placements available. Students will be required to attend orientation meetings, occasional meetings with internship co-ordinator and develop professional learning objectives.
Additional components typically include a site visit, a work term report and an employer performance evaluation. Home » Office of the Registrar » Course Calendars. Program Notes 1. Context credits must normally be completed within the first Enrolment in some Interactive Arts and Science courses is restricted due to space and equipment limitations.
Portfolio assessment and interview may be required for students seeking to change their major to Interactive Arts and Science. The Centre will consider these requests in January and May of each year.
Contact the Director for more information. Non-majors and those without a declared minor in Interactive Arts and Science may enroll in a maximum of one IASC studio course without a portfolio. Lectures, lab, 4 hours per week. Lectures, seminar, 3 hours per week. Note: offered online. IASC 1P00 Introduction to Media Computation also offered as APCO 1P00 Programming by example, encoding and manipulating pictures such as grayscale and colour replacement , pixel manipulation such as red eye and mirroring , designing and debugging, text manipulation with HTML , file processing, automatic generation and manipulation of web pages, and sound processing such as encoding, volume manipulation and splicing.
Lectures, 3 hours per week; lab, 2 hours per week; tutorial, 1 hour per week. Note: prior computer experience is not required. Lectures, 2 hours per week; lab, 2 hours per week. Note: some prior computer experience is preferred but not required. Lectures, lab, 3 hours per week. Lab, tutorial, 4 hours per week Restriction: open to IASC single or combined majors until date specified in Registration guide. IASC 1P10 Introduction to Media Tools Systematic examination of imaging, multimedia authoring and animation software tools and their application to problems in visualization, representation and sequencing of image, text, video and audio content.
Lab, 4 hours per week. Note: enrolment limited to 20 students. IASC 1P50 Integrity and Literacy in the Information Age also offered as APCO 1P50 and COSC 1P50 Issues in use of information technology including historic and social perspectives; legal, ethical and moral issues; intellectual property, licensing and copyright; privacy and freedom of expression; professional conduct and information literacy. Lectures, 3 hours per week; seminar, 1. IASC 1P93 Applied Programming also offered as APCO 1P93 Modern software techniques including problem solving and design of effective algorithms, structured program design methodology, subprogram library usage, documentation, correctness, floating-point arithmetic and error analysis.
IASC 1P95 Digital Foundation also offered as STAC 1P95 and VISA 1P95 Technical foundations of digital images, media methods and concepts including web-based, digital photography, image processing software and printing; foundations of digital media in video, audio and computational production and post-production. Lectures, lab, 5 hours per week.
Lectures, studio work, 5 hours per week. Lectures, seminar, 3 hours week. Instruction in use of software and provides local history project for students to apply software skills Lectures, lab, 3 hours per week. Note: labs focus on the history of St. Seminar, lab, 4 hours per week. IASC 2P06 3D Objects, Environments and Visualization Introduction to concepts and tools for 3D modelling, texturing, lighting, cameras, and navigation for the production of virtual spaces and mixed-reality environments.
Lectures, 3 hours per week. Lectures, 2 hours per week; lab, 3 hours per week. Note: event attendance is required; events fees required. Seminar, workshop, 4 hours per week. Lab, 5 hours per week. Lectures, lab 3 hours per week. Note: delivered in English. No knowledge of Italian required. Seminar, 3 hours per week. IASC 3P02 Publishing for New Literacies Dissemination of academic scholarship and interactive digital projects through non-traditional new media platforms.
IASC 3P04 Immersion and Simulation Cognitive, perceptual and imaginative processes that produce a sense of total engrossment in a digital environment. IASC 3P06 Game Criticism Critical methods from literary, film and cultural contexts, informed by the emerging canon of game criticism, and applied to games as expressive and cultural artifacts.
Lecture, lab, 3 hours per week. Seminar, workshop, 3 hours per week. Note: practical component features introduction to 3D modelling. Lectures, tutorial, project workshop, 3 hours per week. IASC 3P97 Interactive Media Portfolio Cumulative portfolio that presents and reflects upon individual and team work process and completed productions developed through Interactive Arts and Science program.
IASC 3P98 Directed Studies Program of study through research and readings designed in consultation with the faculty member directing the course. IASC 3P99 Directed Project Interactive media project with directed readings designed in consultation with the faculty member directing the course. Seminar, lab, 5 hours per week. Welcome to Brock University. Quick links. Want to go to Brock but not sure where to start? We can help. How to apply Undergraduate students Graduate students Teacher education International students.
Brock University logo Apply Brock. Faculty of Humanities Centre for Digital Humanities. Download handbook. Visit website. Concentrations Interactive Arts and Science students can choose to focus their studies in one of four areas of concentration: Digital Expression Digital content creation through the humanities, including narrative, literature, theatre, music, and art Digital Prototyping The exploration of digital ideas from inception to production Digital Scholarship The development and use of digital and collaborative technologies to collect, analyze, and represent data within academic disciplines Instructional Design The design of interactive curricula components for teaching at the elementary, secondary, and post-secondary levels and other instructional contexts.
Coursework The Interactive Arts and Science program features a wide selection of courses that focus on interactive media, its concepts and theories, and underlying production methods. Department events From Jan More Events. Connect with us. Give to Brock. Every gift makes a difference. Ways to give. If you do not receive an offer in February or if you are still in studies and received an alternate program offer, we will automatically reassess you for eligibility for your preferred program in May.
We will continue to make offers based on final grades, as well as summer school grades, provided space in programs is available. You can expect to receive an offer of admission to only 1 program. Your highest choice listed for Brock is considered first when more than 1 Brock program is indicated on your application. If you are not eligible for the first choice, consideration will be given to subsequent choices in the order of preference you indicated.
If you apply to only 1 Brock program and do not qualify, in most cases, consideration will be given for an alternative and related program. In most cases if you apply for, but are not admitted to a co-op program, you will automatically be considered for the regular, non co-op program.
You will receive an offer of admission to only 1 program. Your highest listed choice is considered first when you indicate more than 1 Brock program on your application. If you are not eligible for your first choice, your subsequent choices will be considered in your indicated order of preference.
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