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This tutorial is exclusive to Bedrock Edition. Three-headed creeper. Categories Bedrock Edition Tutorials Add category. Cancel Save. Universal Conquest Wiki. The bones that make up the skeleton of the entity. Bones contain the geometry data affected by the bone. Note that there can be more than a single bone listed here, separated by commas.
The point in space that the body part will rotate around. For example, the creeper's head rotates around a point on the bottom center of the cube that makes up its head. The rotation of the entire group on the x, y, and z axis. Note that the game will overwrite rotations on some axes if it uses them for animations. The geometry that belongs to the bone.
Note that a bone can have multiple cubes, separated by commas. Cubical Project. Schematic File. Structure File. Block File. Image File. File Ext:.
Getting Started. General Tips. You can use the mouse scroll on almost all number input boxes for tools to increase or decrease the given values. Windows will snap when moved or resized near the edge of another window or panel, this can be disabled by holding the Alt key.
Windows can be minimized by double clicking the top title bar. The main window view can be toggled to maximize and revert by double clicking on the top toolbar. You can open the block picker window three ways, by pressing the 'b' key, by double clicking the action bar, or by clicking a material input in any tool panel. Blocks and tools can be dragged around the action bar to swtich positions, or dropped into the main view area to remove them completely.
Clicking the filename on the bottom left part of the status bar will allow you to rename or resize the currently open file. Selection Tools. Custom Filter. Copy Selection. Fill Selection. Brush Tools. Block Brush. Bump Brush. Custom Brush. Erode Brush. Fill Brush. Overlay Brush. Sphere Brush. Tree Brush. Paste Brush. The paste brush allows you to place shapes the have been copied to the clipboard.
Grass Brush. Vine Brush. Flood Brush. Generator Tools. Custom Generator. Terrain Generator. Save File SCH Schematic File. These are the data tags that store where a player is in game. Double click on the tags one at a time and change their values. The tags aren't labelled, but they are X, Y, Z in that order. Y is height. Be careful what you set these numbers to as you can cause a player to spawn in the ground.
I suggest setting their value to your world's spawn or a known safe coordinate location. Upload the uuid. Overwrite or delete the original one. Make sure that the player in question is not online at the time or it won't work.
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