Insurgencies steam game


















I need you, the community, to test this out and tell me if it works or not. That will be in both pvp and coop. Insurgency Footsteps Overhaul. Created by Navaro. Designed to be realistic and not sound too heavy like the vanilla sounds. This mod replaces footsteps, proning sounds, sliding sounds, jumping and landing sounds.

Don't use this with other sounds that replace footsteps obviously. Works online. Realistic bullet impacts Enhanced. Created by Fapy. This is a compilation of crack bullet sounds from the best of PorpetaVoraz mod ,AndyBroski mod and some new bullet ricochet sounds. Shell Casing Sound Mod.

Created by Halcyon Kleos. This mod will change the sound of the shell casings hitting the ground for a more realistic effect. I tried to edit the shotgun casing sounds, but for some reason they did not change.

If the mod does not work automatically try brining up the console and Gorier Headshot Sounds. Created by Foxer. Gorier sounding headshots. I simply combined the default headshot sounds with that of the pumpkin smashing sounds. Note about the preview: Local means you will only hear those sounds if YOU get headshotted. I wasn't completely sure that's what it meant Glassier Glass Sounds. Glassier sounding glass. More shards and tinkles. Louder shatters for already broken glass.

Does not change vehicle glass sounds. Weapon Sound Overhaul - AKs. These sounds are designed to be immersive and realistic. Guns are loud, and I kept this in mind when I made this. I hope you enjoy I spent a ton of time on this. If you have a different weapon that these sounds do not match you can download sepera Weapon Sound Overhaul - AR15s.

The map used in this video is a map that I'm working on for my personal testing, it w Weapon Sound Overhaul - Galil. If you have a different weapon that these sounds do not match you can download seperate s Weapon Sound Overhaul - M Weapon Sound Overhaul - Model Mosin handling sounds are recorded from my Russian M44 I hope you enjoy If you have a different we Weapon Sound Overhaul - Pistols.

Weapon Sound Overhaul - Shotguns. Advanced Flashlight Spot Texture. Created by Psycho8Vegemite. The Advanced flashlight texture for Insurgency is now here at your disposal. The Advanced falshlight is really just a retexture of the original flashlight texture in higher resolution. It features sharp LED lights, three to be exact with some radial co Stock UMP Reanimated.

Created by MzK. This set also uses a camera attachment, thanks to Aron Cas for the advice. Like I'd done with my L1a1 animations, custom skins work perfectly fine on this Sterling Reanimated. Reanimated the sterling with better animations.

Changenotes: -Update fixes smoothing issues on model thanks to LTPliers Created by Rymd. P2A1 flare gun. Created by fuzz. Nokia Detonator. Made as a test to deduct how editable Insurgency weapon animations are. Notes: - The model incorporates holographic sigh Beretta M9 - Sandstorm.

The Beretta M9 from Insurgency: Sandstorm. Replaces the Beretta M9. Replaces the M45A1. M - Sandstorm.

The M from Insurgency: Sandstorm. Replaces the M Makarov Pistol - Sandstorm. The Makarov Pistol from Insurgency: Sandstorm. Replaces the Makarov. Replaces the MP5K. M16A4 - Sandstorm. The M16A4 from Insurgency: Sandstorm. Replaces the M16A4. M4A1 - Sandstorm. The M4A1 from Insurgency: Sandstorm. Replaces the M4A1.

Replaces the MK Replaces the M14 EBR. Replaces the Galils. AK - Sandstorm. The AK from Insurgency: Sandstorm. Replaces the AK Teams gain extra reinforcement waves until their cache is destroyed.

When both teams have lost their caches and all reinforcement waves, it becomes a Firefight match. Occupy There is one central territorial objective in the area.

The team that controls it does not deplete reinforcement waves. This gameplay in this mode is reminiscent to King of the Hill or "tug of war". Ambush A high value target "HVT" must be escorted to an extraction point. It's one team's goal to make this happen and it's the other team's goal to stop this from happening at all costs. The HVT is only armed with a silenced pistol, but can pick up a weapon from a fallen enemy or teammate.

Strike Three weapon caches must be destroyed by the attacking team to achieve victory. Destroying a cache earns the attackers more reinforcements and time on the clock.

The defenders must retain at least one cache from being destroyed and eliminate the enemy team once their reinforcements run dry. Infiltrate The standard Capture the Flag mode, but with a twist. Your team's goal is to take the enemy's intel and return it to your base. Your team will only gain reinforcements when someone takes the enemy's intel, or when an enemy stealing your team's intel is neutralized.

This mode requires very strong team coordination and strategy. Flashpoint One neutral territorial objective and two caches on each side. The goal is to secure the entire area, controlling the middle and destroying the enemy's caches.

Your team respawns when they secure the territorial objective or destroy a cache objective. Elimination In this single life mode, attackers must destroy one of two weapon caches, or eliminate the enemy team within the time limit. Defenders must kill all attackers. Each successful objective will respawn anyone who was eliminated along the way.

Hunt Insurgents are dispersed in the environment, and your squad must eliminate all targets while locating and destroying the weapons cache. High on tension, with only one-life. Survival Play as Insurgents and fight against endless waves of progressively difficult Security enemies on night themed maps.

Reaching safehouse objectives with your team earns you supply to purchase better weapons and spawns any dead teammates. Outpost Defend your supply cache against endless waves of enemy trying to destroy it. Each successfully defended wave will bring in reinforcements of your teammates. Conquer Capture the objectives in the area and defend them from enemy trying to retake them.

Destroy enemy weapon caches to thin out their numbers. Date Range. To view reviews within a date range, please click and drag a selection on a graph above or click on a specific bar. Show graph. Brought to you by Steam Labs. Filter reviews by the user's playtime when the review was written:. No minimum to No maximum. Off-topic Review Activity. When enabled, off-topic review activity will be filtered out. This defaults to your Review Score Setting. Read more about it in the blog post. Excluding Off-topic Review Activity.

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VAT included in all prices where applicable. Health does not regenerate in any way. Teams are selected randomly or by the player, and are balanced to the number of players on the server. Each faction is divided into two squads , or one squad on co-op, which have a variety of classes the player selects from.

Every class has its own advantage and the player's loadout selection is limited to whichever class they select. Maps can be both offical and custom community-made and have various types of background combat depending on the map or time time of day.

Custom Maps can have custom background sound effects and visuals Weapons vary in both explosivies and firearms for each team. Game Browsing can occur in one of two ways. Players can use the offical menu at the start screen of the game to browse offical servers, which are divided up by the menu into various categories.

Players can also bring up the server browser , staple of most computer games, which allows players to search all servers available, including custom servers that offer custom rules, gameplay, and appearances for in-game maps and items Mods are available through the Steam Workshop for Insurgency.

The workshop offers a very large selection of modifications for Insurgency, allowing a player to alter the appearnce of sections of the game, such as character skins, weapon skins, different sound effects and music, as well as total conversion mods which change the game entirely.

Custom Maps are also available through the Steam Workshop. Attachments and Gadgets:. Squads and Classes. Buhriz Buhriz is a desert terrain map in a small village outside of Baghdad,Iraq. The map consists of a river running alongside a road that leads into and right through the village. In the push game mode, the village has been fortified by the Insurgency Forces in defense against the attacking Security Forces. Most of the ground is desert except for slight marsh alongside the river.

Small outposts, ridges, and structures provide cover for what is an open landscape with a town in the middle leading to both long and close range combat. Burhiz is modeled after the real-life village of Burhiz in Iraq, and is designed to resemble the real-life counterpart as close as possible. Smoke grenades are an important asset due to the open environment.

Revolt is a medium sized map offering all styles of combat, including long-range, mid-range, and close-quaters combat.

It is advantageous to have a good mix of weapons so as to effectively tackle all regions. Revolt is a mix of both light sand and an urban paved environment including many available structures to engage with. Having a combination of different types of weapons as well as plentiful explosives is important for clearing buildings and managing the streets outside.

Smoke grenades can also be useful to cross the various streets, or using a well placed Light Machine Gun. A desert environment wherein a small city sits atop a hill, making for both long range desert and close-quaters urban combat.

In the game mode push , Security Forces must advance up the hill and into SInjar in order to capture objectives defended by Insurgent Forces. A frontal assault against a elevated, fortified defensive position is the most dangerous job an infantryman can undertake. Smoke Grenades are most important for advaning in Sinjar, as well as good Counter-Snipers.



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