This code is somewhat like a walk thru walls code, but only downwards. To use, stand over the area you wish to go down through. Hold your jump button and move Samus left and right very quickly.
Note: you can change the first two digits of the code to something like EE, but the chances of Samus getting stuck permanently in a wall are very high. Also, the screen stays the same, even though you might be on a totally different place on the map. The original code probably works best. Jump around back and forth and in some areas and you might warp to a different place on the map, usually a place to the left.
Only works in some areas. E Warp after using X-ray scope. Load a save and the area will be different lots of doors, blocks, no walls, etc. Replace first 2 digits of the code for different effects. Replace the first 2 digits for different effects. Doesn't work in all areas. Walk along uneven ground and you might warp to a spot nearby. Turning the Game Genie off will warp Samus. The effects of this can be saved on any file and used later without the Game Genie. Don't go back to the ship or the super missiles will return to their max.
Can also be saved, but with this code you will lose all the extra bombs if you collect one. Only the wave portion injures enemies. The change made to the beam is permenant, but you can use D in the blank space to revert it back to normal. Experiment by equipping different combinations of beams while using the missile beams, but always keep Wave beam equipped. When in the game, try shooting both missile types.
But, you will notice that nothing comes out of the cannon. Turn the Game Genie off and they will come out. The missile number at the top of the screen will glitch. You can keep this effect by saving the game. May help in finding secret areas? See hidden paths easier. CD Don't lose power from the horizontal Super Jump. Seeing as how many people seem to have trouble performing the horizontal Super Jump, I created the next code to help them. Now you can hold R to perform the horizontal Super Jump.
Switch off to perform the diagonal one. This code is pretty useless, but I thought I would add it anyway. You can also move her during this time.
Use bombs while rolled in a up in a ball to go higher. A A spinning jump will cause Samus to stay spinning forever. Bombs will move her, however. I replaced the 55 with DD in the "Border code". It lets you do a huge jump. FEF67 No music, freezes game when you go to a different room. AC After the title screen the game blacks out and a charge beam sound repeats. Have your game saved in Crateria I used Samus' ship to save before using these codes. This may be not be reproduced under any circumstances except for personal, private use.
It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright.
OK, lets begin! Graphics Codes? OPEPS- add the following letter to the question mark to get the desired effect: A -While aiming up at a standing position, puts you in a frozen front flip jump position facing down, you can still shoot up in this state.
G -While aiming up at a standing position, puts you in a frozen morph ball, cool because everytime you tap up on the D-pad, you burrow into the ground! E -Exact same effect as A K -Exact same effect as G P -Puts you upside down in a frozen front flip jump position, makes it look like you can shoot out of your butt. Keep me logged in on this device.
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