The most attractive feature of this electronic versi0on of the classic battleship game is the addition of special weapons that can hit many grids simultaneously to hit a vessel in the enemy territory. There is also a scanning system which a player can use to find out the location of the ships of the opponent. As the territory of the players is divided into a grid system, a player has to call or enter the grid number that he intends to hit.
Say for example if he calls out D4, the weapon he chooses hits the exact grid in the enemy territory. If you guessed right, and the opponent indeed has placed one of his ships on the grid, he hits the ship and then gets repeated chances to destroy the ship completely.
The following instructions detail how to play Electronic Battleship Advanced Mission. Log in Social login does not work in incognito and private browsers.
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Tips and Warnings. Related Articles. Author Info Last Updated: August 4, Method 1. Decide which player is Player 1 and which is Player 2. The game will consider the player sitting adjacent to the game's on-off switch to be Player 1. Turn on the game. The game will declare, "Remote terminal activated. Input number of players. Input the number of players. Press "1" to play a solo game against the computer; press "2" to play against a human opponent. For a solo game, you then input the skill level when prompted by pressing "1," "2," or "3.
Select the mission you wish to compete in. Each turn, you fire a single shot. Press "1" to select this mission. You can fire 5 shots if all 5 of your ships are in play; if your opponent sinks 2 of them, you can then fire only 3 shots. Press "2" to select this mission. Press "3" to select this mission. You also have Reconnaissance Planes and Anti-aircraft Guns to shoot them down.
Press "4" to select this mission. It's recommended that you become proficient with the other 3 missions before playing the Advanced Mission. Enter the configuration of your fleet. Each player can choose the position of his or her ships or select from different pre-programmed configurations. One player may choose a pre-programmed formation, while the other may choose a custom configuration. Each space on the ocean grid has a corresponding letter and number.
Letters are labeled on the left side of the board, from top to bottom. Numbers are labeled left to right across the top of the grid. The ships can only be placed horizontally or vertically, they may not be diagonal, off the grid, or overlapping. Players cannot change the location of any ships after the game has begun.
After choosing who will go first, each player will alternate turns, calling out coordinates on their targeting grid. Your opponent will then be prompted to do the same. The Task Force One player begins the game by picking a target hole to stick a white peg into on the target grid, which is located on the top right corner of the game board. The target is identified by a letter and a number. For example, D-2 is a target identification. This location is where you want to fire a missile to attack your opponent.
To fire a missile, you must enter the letter and number of your target and then press the "Fire" button. You'll know that you hit your opponent's ship if you hear an explosion in the game. If you hear only the missile being fired off and no explosion, then you did not hit your opponent. The peg is left in the target grid to indicate an area that wasn't hit.
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